A form of electronic interactive entertainment, one that has a considerable amount of history, and one that has gained an incredible amount of world-wide recognition over the years.
However, despite their technilogical evolution, world-wide recognition, and staggering age-spanning consumer rates, video games are still subjected to a variety of stereotypes.
These stereotypes are maintained by those who still harness the mindset that "all" video games are stupid, childish, time-wasting, mentally unbeneficial, or anyone who plays video games is somehow incapable of
having a life.
On the contrary, video games in many ways can be more mentally beneficial than any other form of entertainment.
Specific video games can provide god-like creative abilities, have educational values, reduce stress levels, improve hand-eye coordination, stimulate intellectual properties, even make exercise enjoyable thanks to evolved control schemes "
Wii Fit".
Delving into the
immersive qualities of video games, video games can have very unique relationships with story-telling due to their
interactivity.
These include altering the course of the story based on choices, playing as different characters, having multiple endings e.t.c
I could go on forever.
Video games do not only offer entertainment, but unmatched immersive storytelling experiences.